Chicken Dog

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About Chicken Dog

The Fast ForWord Reading Level 3 exercise Chicken Dog helps develop spelling, sensitivity to letter-sound correspondences, and phonemic awareness.

The object of Chicken Dog is to help Stella sell her tasty hot dogs by completing word spellings.

How students use Chicken Dog

To work on Chicken Dog, the student clicks the yellow paw on the cash register. A hot dog appears with an incomplete target word displayed on it. The target word is then pronounced. The student must click the condiment jar that displays the correct missing letters to spell the pronounced word. Stella then serves the spelled hot dog to the hungry customer. Points are awarded for each correct answer, and bonus points are awarded after 10 correct answers.

Tip: The following keyboard shortcut is available in Chicken Dog:

  • Paw (start button). Space bar
  • Jar, left to right/top to bottom (response buttons). Number keys 1 through 5

How students get help in Chicken Dog

To hear the target word pronounced again, the student can click the paw. This does not affect points or advancement in the exercise; however, the student can save time and spell more words by remembering the target word instead of listening to the instructions again.

How Chicken Dog rewards progress

Session consecutive correct counter. The cash register represents the consecutive correct counter. For each consecutive correct response, it displays a third of a hot dog. When the student answers three consecutive trials correctly, the complete hot dog appears, some birdseed is added to the bowl next to the register, and the counter resets. When the student answers three consecutive trials correctly four times, a fun animation plays and one egg appears in the windowsill in the background. As the student continues answering trials correctly in a session, more and more eggs appear in the background, which can help indicate a more successful session performance.

Session high score. Each time the student surpasses the highest score ever achieved in one session, the points counter lights up and flashes the words High Score.

Time. The timer at the top of the screen shows the amount of time the student needs to work on the exercise that day, which is based on the student's protocol. When the time requirement is met, the exercise session automatically ends, and the student can either choose another exercise to work on or review his/her success in the exercises.

Exercise percent complete markers. The percent complete markers (squares) below the student's name indicate the percentage of completed content in the exercise. Each marker represents 10% of the exercise. When all of the markers light up, the exercise is complete.

How students master Chicken Dog

The student will continue to work on Chicken Dog until the skills in the exercise are mastered. Then, the exercise is closed. To learn more see Completing a component.

Tip: For a complete list of content used in the exercise, check the teacher manual (see User guides & manuals).