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About Scrap Cat
The Fast ForWord Reading Level 3 exercise Scrap Cat uses categorization to help develop decoding skills, vocabulary, automatic word recognition, an understanding of semantics (meaning) and conceptual relationships, phonology (sound structure), morphology (word structure), and syntax (part of speech).
The object of Scrap Cat is to help recycle the bottles and cans by sorting the words into their appropriate categories.
How students use Scrap Cat
To work on Scrap Cat, the student clicks the yellow paw on Scrap Cat’s T-shirt to start recycling. A bottle or can rolls down the recycling chute and displays a target word. The student must click the bin with the category that best corresponds to the target word. The can or bottle is then vacuumed by the sorting machine and launched into that bin. Points are awarded for each correct answer, and bonus points are awarded after 10 correct answers.
Tip: The following keyboard shortcuts are available in Scrap Cat:
- Paw (start button). Space bar
- Bins, top to bottom (response buttons). Number keys 1 through 4
How students get help in Scrap Cat
Throughout the exercise, the student can click the speaker next to each category bin to hear an aural description of that category. This does not affect points or advancement in the exercise; however, the student can save time and sort more words by remembering the category instead of using the speaker.
If the student needs assistance identifying the meaning of the target word, the student can click the Help (?) button at the bottom of the recycling chute. A short definition of the word appears, along with the number of syllables in the word. The student can also click the speaker inside help to hear the word pronounced. However, note that when the student uses the Help button during a trial, the student will only receive one point if the trial is answered correctly. In addition, that trial will not count toward bonus points or advancement in the exercise.
How Scrap Cat rewards progress
Session consecutive correct counter. The three lights at the bottom of the pipe represent the consecutive correct counter. The lights turn on to indicate the number of consecutive correct responses. When the student answers three consecutive trials correctly, the pipe fills up a little bit and the counter resets. When the student answers three consecutive trials correctly five times, a pigeon flies out of the pipe and lands on a building in the background. As the student continues answering trials correctly in a session, more and more pigeons appear in the background, which can help indicate a more successful session performance.
Session high score. Each time the student surpasses the highest score ever achieved in one session, the points counter lights up and flashes the words High Score.
Time. The timer at the top of the screen shows the amount of time the student needs to work on the exercise that day, which is based on the student's protocol. When the time requirement is met, the exercise session automatically ends, and the student can either choose another exercise to work on or review his/her success in the exercises.
Exercise percent complete markers. The percent complete markers (windows) on the skyscraper indicate the percentage of completed content in the exercise. Each marker represents 10% of the exercise. When all of the markers light up, the exercise is complete.
How students master Scrap Cat
The student will continue to work on Scrap Cat until the skills in the exercise are mastered. Then, the exercise is closed. To learn more see Completing a component.
Tip: For a complete list of content used in the exercise, check the teacher manual (