Reading Readiness – Packing Pig Has Lunch

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About Packing Pig Has Lunch

The Fast ForWord Reading Readiness exercise Packing Pig Has Lunch helps develop letter recognition and naming skills for uppercase and lowercase letters, and helps improve auditory working memory and visual-spatial memory.

In Packing Pig Has Lunch, the student feeds Packing Pig by matching all of the letters on the screen into uppercase and lowercase pairs.

How students use Packing Pig Has Lunch

To work on this exercise, the student clicks a letter to hear that letter pronounced. The student must click the corresponding uppercase or lowercase letter to make a match. For example, if the student clicks A, he or she must then click a to complete the match. This activity helps the student learn to associate uppercase and lowercase written letters with the same name. When the student makes a match, those letters disappear. Points are awarded for each correct answer. When the student matches all of the letters on the screen, bonus points are awarded and Packing Pig gets to eat his lunch.

As the exercise progresses, it increases the number of letters on the screen and hides them behind gift boxes. The student must click the gift boxes to reveal the letters. The first gift box clicked reveals a letter. If the next gift box clicked displays the matching uppercase or lowercase letter, the student must click the first letter again to complete the match. Then the matched gift boxes disappear. If the match is not confirmed, both of the letters in that match are hidden again. In this activity, remembering where to find a particular letter-name combination builds both auditory and visual memory skills.

Eventually, concentration becomes the key to helping Packing Pig get his lunch. The student must pay close attention as the gift boxes only flash a letter when clicked. The student must remember where the letters are on the screen and find their match.

How Packing Pig Has Lunch rewards progress

Click counter. In the later levels, the coins on top of the vending machine represent the number of attempts available to match all of the boxes in the grid. Each time the student clicks a box, this number is reduced by one, and one of the coins disappears. However, even when all the coins are gone, the student can still match letters. When the student matches all of the boxes on the screen within the allowed number of attempts, the remaining coins are awarded as bonus points.

Session performance markers. In the later levels, when the student matches all of the letters on the screen, a balloon appears in the window. As the student continues to make matches in a session, more balloons in the window, which can indicate a more successful session performance.

Session high score. Each time the student surpasses the highest score ever achieved in one session, the points counter lights up and flashes the words High Score.

Time. The timer at the top of the screen shows the amount of time the student needs to work on the exercise that day, which is based on the student's protocol. When the time requirement is met, the exercise session automatically ends, and the student can either choose another exercise to work on or review his/her success in the exercises.

Exercise percent complete markers. The percent complete markers (stars) on the left of the points counter indicate the percentage of completed content in the exercise. Each marker represents 10% of the exercise. When all of the markers light up, the exercise is complete.

How students master Packing Pig Has Lunch

The student will continue to work on Packing Pig Has Lunch until the skills in the exercise are mastered. Then, the exercise is closed. To learn more see About completing a program.

Tip: For a complete list of content in the exercise, see the Reading Readiness teacher manual.